Tons of audio sounds sibilant ridden/distorted, and I'd only recommend using this if all you want is a competitive advantage. Windows Sonic offers a noticeable benefit to positional awareness, but the hit to audio quality is immediately apparent. All 3 options provide noticeable spatial benefits over plain stereo, but they all color the sound a particular way. At least in modern warfare, you can hot swap the options for a pretty easy comparison. So I activated both the dolby atmos and dts headphone trials (windows sonic is free), put on my Sennheiser HD 650s, and loaded up Modern Warfare and hopped in a bot game to test them out. These are the supported games for Windows Spatial Sound (This is a PC list, though there's a lot of crossover with Xbox, and for the life of me I can't find a well maintained list so there may be more games): It's solid enough that I'm really thinking about spending $20 on the license when my trial runs out (lasts 14 days), which I absolutely did not expect. Seriously, it's near stereo clarity/quality, but with outstanding positional benefits. If you've tried spatial audio before and weren't a fan, why use this newer one over those other options? Well, it doesn't make games sound overly "tinny" (windows sonic) or like the bass is blown out or just otherwise funky (dolby atmos for headphones). Windows Sonic is free, and Dolby Atmos is $15.ĭTS Headphone X 2.0 is a spatial audio solution similar to Dolby Atmos for headphones or Windows Sonic, and like those other solutions, it works with any pair of headphones and with all games that support Windows Spatial Sound (proper 3D audio) or have 5.1/7.1 surround sound (applies that HRTF to a normal surround mix).
Just to kick things off for those that don't want to spend money, the full license after the 14 day trial for DTS is $20.